Ничего не получилось с этим логом
Я по другому немного сделал, просто на паузу поставил во время компила, вот что есть:
code:c:\program files\steam\steamapps\xen\sourcesdk\hl2\modelsrc\, C:\Program Files
\Steam\SteamApps\xen32\sourcesdk\hl2\, path tree05b
Working on "tree05b.qc"
SMD MODEL C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\modelsrc/tree05b.
smd
SMD MODEL C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\modelsrc/tree05b_
phys.smd
SMD MODEL C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\modelsrc/tree05b_
lod1.smd
SMD MODEL C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\modelsrc/tree05b_
lod2.smd
SMD MODEL C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\modelsrc/tree05b_
lod3.smd
Lod 1: vertexes: 956 (291 new)
Lod 2: vertexes: 1004 (48 new)
Lod 3: vertexes: 1023 (19 new)
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\models/nature/tree0
5b.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:01]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 136 bytes
keyvalues 0 bytes
Collision model volume 13129.36 in^3
collision 0 bytes
total 1644
---------------------
writing C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\models/nature/tree0
5b.vvd:
vertices 49104 bytes (1023 vertices)
tangents 16368 bytes (1023 vertices)
total 65536 bytes
---------------------
Generating optimized mesh "C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\
models/nature/tree05b.sw.vtx":
body parts: 8 bytes
models: 56 bytes
model LODs: 48 bytes
meshes: 72 bytes
strip groups: 200 bytes
strips: 216 bytes
verts: 11547 bytes
indices: 5340 bytes
bone changes: 96 bytes
everything: 17571 bytes
---------------------
Generating optimized mesh "C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\
models/nature/tree05b.dx80.vtx":
body parts: 8 bytes
models: 56 bytes
model LODs: 48 bytes
meshes: 72 bytes
strip groups: 200 bytes
strips: 216 bytes
verts: 11547 bytes
indices: 5340 bytes
bone changes: 96 bytes
everything: 17571 bytes
---------------------
Generating optimized mesh "C:\Program Files\Steam\SteamApps\xen\sourcesdk\hl2\
models/nature/tree05b.dx90.vtx":
b
Думаю хватит этого.
Дистанция лода нормальная, как раз через полкарты срабатывает lod3, как и нужно
А concave целиндрическому физбоксу ни к чему, и так правильно компилируется