Почти сделал карту, раньше она компилилась нормально, но после пары изменений я сделал тестовый компил.
Попробовал запустить, но загрузка закончилась ошибкой с лайтмапом(скрин)
Пробовал удалить все измениния - объекты, энтити и др, но не помогает.
Помогите плиз, я ее так долго делал
Цитата:VBSP-Компиляция - 20:33:31
materialPath: f:\games\steam\steamapps\al3xxx1988\half-life 2 deathmatch\hl2mp\materials
Loading F:\Games\Steam\SteamApps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.vmf
"materials/nature/water002a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces..."materials/nature/water002a.vtf": cached version doesn't exist
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
"materials/nature/water002a.vtf": cached version doesn't exist
done (0)
writing F:\Games\Steam\SteamApps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1504234 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (4316660 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1343 texinfos to 904
Reduced 41 texdatas to 40 (1241 bytes to 1081)
Writing F:\Games\Steam\SteamApps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.bsp
14 seconds elapsed
VVIS-Компиляция - 20:33:46
1 threads
reading f:\games\steam\steamapps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.bsp
reading f:\games\steam\steamapps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.prt
2037 portalclusters
8236 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 49368 visible clusters (0.00%)
Total clusters visible: 4011283
Average clusters visible: 1969
Building PAS...
Average clusters audible: 2037
visdatasize:1052473 compressed from 1042944
writing f:\games\steam\steamapps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.bsp
59 seconds elapsed
VRAD-Компиляция - 20:34:46
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading f:\games\steam\steamapps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.bsp
5360 faces
7 degenerate faces
670864 square feet [96604544.00 square inches]
123 displacements
273487 square feet [39382128.00 square inches]
5353 patches before subdivision
56884 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13304653, max 1836
transfer lists: 101.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(49099, 19212, 7340)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16818, 2094, 430)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6417, 235, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2630, 28, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1103, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(477, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(209, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(93, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1465 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 749/8192 8988/98304 ( 9.1%)
brushsides 7318/65536 58544/524288 (11.2%)
planes 8406/65536 168120/1310720 (12.8%)
vertexes 12207/65536 146484/786432 (18.6%)
nodes 3582/65536 114624/2097152 ( 5.5%)
texinfos 904/12288 65088/884736 ( 7.4%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 11419/0 228380/0 ( 0.0%)
disp_tris 18432/0 36864/0 ( 0.0%)
disp_lmsamples 577167/0 577167/0 ( 0.0%)
faces 5360/65536 300160/3670016 ( 8.2%)
origfaces 2942/65536 164752/3670016 ( 4.5%)
leaves 3597/65536 115104/2097152 ( 5.5%)
leaffaces 6443/65536 12886/131072 ( 9.8%)
leafbrushes 3427/65536 6854/131072 ( 5.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37257/512000 149028/2048000 ( 7.3%)
edges 20408/256000 81632/1024000 ( 8.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 289/32768 2890/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4302/65536 8604/131072 ( 6.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2363848/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1052473/16777216 ( 6.3%)
entdata [variable] 3698/393216 ( 0.9%)
LDR leaf ambient 3597/65536 86328/1572864 ( 5.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2880 ( 0.0%)
pakfile [variable] 15910/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1504234/4194304 (35.9%)
==== Total Win32 BSP file data space used: 7296470 bytes ====
Linux Specific Data:
physicssurface [variable] 4316660/6291456 (68.6%)
==== Total Linux BSP file data space used: 10108896 bytes ====
Total triangle count: 14379
Writing f:\games\steam\steamapps\al3xxx1988\sourcesdk_content\hl2mp\mapsrc\dm_cka3ka_#2.bsp
21 minutes, 19 seconds elapsed
Можно ли это, как-то исправить, или хотя б найти где происходит это самое несоответствие?
"Ламааар! Ты где?" - прокричал Кляйнер.
"Здеся" - подумал Фримен, откусывая большой и сочный кусок хедкрабовой грудки