materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_crossfire_optimized.vmf
Map revision 165
Material not found!: HALFLIFE/-0CRETE2_FLR04
Material not found!: HALFLIFE/C2A4E_W1
Material not found!: HALFLIFE/OUT_WALL4B
Material not found!: HALFLIFE/OUT_GRND2
Material not found!: HALFLIFE/OUT_ROOF2A
Material not found!: HALFLIFE/-0FIFTIES_W06
Material not found!: HALFLIFE/SILO2_BRD1B
Material not found!: HALFLIFE/C1A4TNNL1
Material not found!: HALFLIFE/C3A1_W3C
Material not found!: HALFLIFE/OUT_WALL7F
Material not found!: CONCRETE/CONCRETEWALL010B
Material not found!: HALFLIFE/-0FIFTIES_W13
Material not found!: HALFLIFE/LAB1_TRIM4
Material not found!: HALFLIFE/-0FIFTIES_W12
Material not found!: HALFLIFE/C1A4I_W1C
Material not found!: GLASS/GLASSWINDOW029C
Material not found!: HALFLIFE/C2A1_W1
Material not found!: HALFLIFE/CRETE3_CEIL02A
Material not found!: HALFLIFE/LAB1_GLU1
Material not found!: HALFLIFE/OUT_WALL2C
Material not found!: HALFLIFE/C1A4B_W1
Material not found!: HALFLIFE/C1A1_FLR1
Material not found!: HALFLIFE/C1A1_LINO
Material not found!: HALFLIFE/C1A4_SILO2B
Material not found!: HALFLIFE/LAB1_COMP10F
Material not found!: HALFLIFE/LAB1_COMP10E000
Material not found!: HALFLIFE/CRETE4_FLR01
Material not found!: HALFLIFE/TNNL_FLR8
Material not found!: HALFLIFE/C2A4E_W1C
Material not found!: HALFLIFE/SILO2_WETDR
Material not found!: HALFLIFE/{GRATE2A
Material not found!: HALFLIFE/LAB1_COMP3C
Material not found!: HALFLIFE/C1A0_LABFLRE
Material not found!: HALFLIFE/OUT_PAV3
Material not found!: HALFLIFE/LAB1_PANEL1D
Material not found!: HALFLIFE/FIFTIES_BRD10B
Material not found!: HALFLIFE/FIFTIES_BRD10
Material not found!: HALFLIFE/C1A1_TRIM1
Material not found!: HALFLIFE/SILO2_BRD1A
Material not found!: HALFLIFE/CRETE2_FLR03C
Material not found!: HALFLIFE/-0OUT_RK3
Material not found!: HALFLIFE/BASEFLR01
"halflife/crossfire_outgrnd" - "materials/halflife/-0out_grnd3.vtf": cached version doesn't exist
Material not found!: GLASS/GLASSWINDOW029A
Material not found!: CROSSFIRE/LAUNCH
Material not found!: METAL/METALTRUSS017B
Material not found!: PLASTER/PLASTERWALL029B
Material not found!: PROPS/METALPANEL018A
Material not found!: CROSSFIRE/CONCRETEWALL_STRIPE_010D
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Material not found!: HALFLIFE/MEDKITEDGE1
Material not found!: HALFLIFE/+0MEDKIT
Material not found!: HALFLIFE/+0~GENERIC86R
Material not found!: HALFLIFE/+ABUTTON2
Material not found!: HALFLIFE/BABTECH_CEIL01
Material not found!: HALFLIFE/LAB1_TRIM3
Material not found!: HALFLIFE/~LIGHT3B
Material not found!: HALFLIFE/+0~LIGHT4A
Material not found!: HALFLIFE/+0~GENERIC85
Patching WVT material: maps/de_crossfire_optimized/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_crossfire_optimized/de_mirage/base/de_mirage_base_ver1_blend_wvt_patch
Patching WVT material: maps/de_crossfire_optimized/de_dust/rockwall_blend_wvt_patch
Patching WVT material: maps/de_crossfire_optimized/concrete/blend_rubble_02_wvt_patch
Patching WVT material: maps/de_crossfire_optimized/nature/blend_grass_grass_01_wvt_patch
Patching WVT material: maps/de_crossfire_optimized/halflife/crossfire_outgrnd_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...Brush 42882: WARNING, microbrush
7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (648.0 1443.0 -1741.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 42882:
0...1...2...3...4...5...6...Brush 42882: WARNING, microbrush
7...8...9...10Processing areas...Wrote D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_crossfire_optimized.lin
Areaportal leak ! File: D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_crossfire_optimized.lin
Brush 617154: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material maps/de_crossfire_optimized/concrete/concretewall038d_-190_164_-1792 doesn't have a $bottommaterial
error: material maps/de_crossfire_optimized/concrete/concretewall038d_-190_164_-1792 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material BRICK/EMBASSY_BRICKWALL_01A doesn't have a $bottommaterial
error: material maps/de_crossfire_optimized/concrete/concretewall038d_-190_164_-1792 doesn't have a $bottommaterial
error: material maps/de_crossfire_optimized/concrete/concretewall038d_-190_164_-1792 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material maps/de_crossfire_optimized/concrete/concretewall038d_-191_-193_-1792 doesn't have a $bottommaterial
error: material maps/de_crossfire_optimized/concrete/concretewall038d_-191_-193_-1792 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL002B doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 366 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_crossfire_optimized.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Попробовал переместить карту.Сработало, спасибо! Но, появилась другая проблема!После компиляции скайбокс отображается ниже чем было до этого (перемещение sky_camera не помогает). http://s020.radikal.ru/i712/1404/fe/84d6ef6455bb.jpg
Как-то использовал тоже в ксго precipitation из нескольких областей, дождь почему-то был неестественно ярким. Сделал одним триггером на всю карту, исправилось. Может и тебе поможет, хотя наверно должен быть и менее костыльный способ, декомпиль ацтек, посмотри как там сделано.
Frozen А ты серьезно думаеш, что я с освещением не проверял?
Ну да я сам разобрался, проблема была в том что триггер с погодой должен быть 1024 юнитов в высоту.
Здравствуйте!
Скажите, пожалуйста, что за ужас у меня твориться?
Пара стен не прогрузилась и освещение вообще не прогрузилось (просто всё однотонно светло) Лог компиляции